Thursday, October 11, 2018

New MicroSecond Timer

So a while ago, I stitched together a little Timer class which does sub millisecond timings because windows isn't a real-time operating system and the Framework doesn't out of the box provide any timers capable of such for my game engine. It was a rough stitch to say the least but I've gotten around to looking it over and making it a little bit cleaner etc. I also commented as much as possible to explain what the code is/does.

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